A playable 3D creation platform

Build what you dream.Dream what you build.

There is a game developer and creator in everyone. Crystal Kingdoms World gives people approachable tools to imagine a world, build it in 3D, turn it into a game, and share what they make.

No code requiredBuild and play in one placeSymphony is experimental

Ideas should not stay trapped in your imagination.

Start with a sentence, a shape, or an empty island. Keep building until it becomes a place other people can enter and play.

One creative loop

From idea to playable world.

Crystal Kingdoms World brings creation and playtesting together, so beginners can learn by making and experienced creators can move quickly.

01

Dream it

Describe the experience, sketch the land, or begin with a simple object.

02

Build it

Sculpt terrain, place models, shape lighting, and connect game rules.

03

Play it

Step into the world immediately, test the objective, and revise what is not fun yet.

04

Share it

Save locally, capture media, publish a world, or prepare a standalone game build.

Newest experiment

Meet Symphony and Mia AI.

Symphony is the game-building system. Mia AI is the conversational creative companion that helps you direct it using everyday language, with Toby available as the male response voice.

experimental

Tell Mia AI what you want to make.

Type or speak an idea to Mia AI. Symphony turns that direction into a structured game design, assembles the playable world, and applies your requests for changes to gameplay, models, collision, camera, atmosphere, difficulty, music, or rules.

“Mia, create a three-level crystal temple adventure with a boss, dramatic music, and a hidden path—then make level two harder.”

Mia AI conversations

Natural chat, spoken prompts, autosaved sessions, follow-up requests, revision history, and prompt undo. Choose Mia or Toby for spoken responses.

12 genre frameworks

RPG, FPS, racing, fighting, arcade, puzzle, platformer, farming, city-builder, and more.

Campaigns and game audio

Levels, objectives, cinematics, transitions, checkpoints, adaptive music intent, and event cues.

Standalone publishing

Prepare generated games for Windows, macOS, Linux, WebGL, or iOS when the matching Unity modules are installed.

The creator toolkit

Build beyond the prompt.

Every generated idea can become a hands-on project. Shape the world directly with visual tools, imported assets, avatars, game behaviors, and environmental controls.

01 · WORLD

Terrain, islands, rivers & roads

Raise, lower, smooth, flatten, and paint land. Trace custom islands and water, draw spline roads, add waterfalls, oceans, foliage, and city pieces.

02 · BUILD

Shapes, models & materials

Place primitives and searchable assets, import OBJ files, add editable 3D text, apply textures, group parts, set pivots, and control collision.

03 · CREATE

Native procedural 3D generation experimental

Generate editable creations with style, detail, polygon, topology, and UV controls—without requiring an external API key.

04 · GAME

Rules, objectives & playtest

Add spawns, collectibles, hazards, goals, moving platforms, timers, projectiles, vehicles, enemies, scoring, win states, and restart behavior.

05 · LOOK

Lighting, weather & cinema

Design with skyboxes, water styles, rain, snow, haze, sun, point, spot, softbox, and neon lights. Build flybys and export frame sequences.

06 · CHARACTER

Avatar creator

Customize body, face, hair, clothing, accessories, scale, and color. Save named looks, use imported characters, and enter the world as your hero.

07 · ORGANIZE

Worlds, scenes & gallery

Save named worlds and thumbnails, manage every object in the scene, use smart selection, capture clean screenshots, add comments, and export PNGs.

08 · CONNECT

Publishing & multiplayer testing

Publish public worlds through Cloud Save and test Lobby and Relay sessions with join codes, chat, invitations, world transfer, and remote avatars.

09 · COMMUNITY

Friends, forums & feedback testing

Try friend requests, direct and community chat, forums, player polls with shared results, screenshot bug reports, marketplace, wallet, and gift-card prototypes.

Captured in the prototype

Watch ideas take shape.

These clips show the current playable build—from entering the kingdom to creating a character and building a detailed world.

Build a place to exploreModels · materials · world editing
Create your heroAvatar creator
Shape every surfaceMaterials · water
Enter your kingdomPlayable Windows MVP
Build status

Playable now. Still becoming.

Crystal Kingdoms World is an ambitious MVP. The creative foundation is ready to explore; connected, commercial, and generative systems still need broader testing and production hardening.

Ready to explore

  • Hands-on world building, terrain, islands, water, roads, models, avatars, lighting, and local saves
  • Game markers, playtesting, campaigns, enemies, projectiles, objectives, and creator media tools
  • Windows prototype download with no installer required

New, testing, or experimental

  • Symphony game building, Mia AI chat, Mia and Toby voice interaction, procedural 3D generation, broader rule support, and standalone publishing workflows
  • Cloud worlds, Lobby/Relay multiplayer, social features, moderation, ownership, and cross-device behavior
  • Crystals, marketplace, receipts, and gift cards are local demonstrations—no real payment is processed
Windows MVP

What will you build?

Download the prototype, unzip the folder, and run the included application. Begin with a blank world—or let an idea lead you somewhere unexpected.

Download Crystal Kingdoms World

Windows 10/11 · 64-bit · MVP build · no installer required